Chapter 178: Time Alteration
After thinking for a moment, Anse decided to multiclass Wizard.
The casting ability of Psion is far inferior to Wizard, and the most unique psionics can also be obtained through other means, such as Warrior subclass Psionic Warrior, Rogue subclass Soul Blade, or certain feats.
Being jack-of-all-trades is not as good as specializing in spellcasting.
Wizards and Sorcerers share mana, and their spellcasting aspects can reference and complement each other, greatly improving his spellcasting skill.
Anse doesn’t consider himself a top student, nor does he necessarily have that research spirit, but with the help of dice, he can “learn” and master two spells per level, including theoretical knowledge, ensuring his baseline and preventing him from being a poor student.
Even if he’s a bit lazy, it doesn’t matter; the future is long, and accumulating slowly will definitely not be bad.
‘I happen to have a Mage Tower and coincidentally have a Legendary magic book, this…’ He himself felt it was a bit too coincidental, but not choosing Wizard would indeed waste resources.
‘Did the Reader prophesy that I would multiclass Wizard?’ It’s just that his multiclass method is different from ordinary professionals.
What truly prompted him to change his mind was time magic, which can manipulate time and rewrite the flow of reality according to his ideas.
At level 14, he can master the ability【Converge Future】: See through all possible futures and guide one of them to occur around you, ensuring events happen as you wish.
The School of Divination sees through omens, while time magic can turn one possibility into reality.
Anse doesn’t know exactly what time magic can achieve, but he’s willing to bet on it; it’s definitely better than the enhanced version of Telekinetic Thrust, teleportation, and Confusion Spell from Psion.
He summoned the dice and clicked on the blurry Shadow Figure representing「Multiple Classes」, selecting Wizard from a circle of class phantoms.
The next moment, all images dispersed instantly.
His spirit shook, and in a daze, it was as if he returned to his youth, studying various Arcane Knowledge diligently in a familiar Mage Tower.
The Mentor had many students and wasn’t particularly attentive, but who made him a genius? He learned quickly.
Meditation, sensing mana and the Magic Net, guiding and aggregating mana, preparing spells, copying scrolls, and basic spell model and magic array knowledge…
He gradually understood the Wizard group; Wizards and Scholars are not the same—as long as Intelligence meets the standard and one is willing to learn, anyone can become a Wizard.
They have varied personalities: some like researching the theoretical foundations of magic, some are obsessed with exploring lost civilizations, some are passionate about combat and adventure, and others purely pursue the power of magic.
After an unknown amount of time, Anse suddenly woke up.
【Class Change: Wizard】
Primary Attribute: Intelligence.
Skill Proficiency: Arcana, History.
「Arcana Resonance」 triggered, you choose Evocation Spell「Burning Hands」.
You gain class features: 「Spellcasting」「Ritualist」「Arcane Recollection」
「Spellcasting」: You have been introduced to arcane magic and learned how to cast spells.
You master cantrips: Mending, Blade Ward, Message
You learn six First Ring Spells: Alarm, Comprehend Languages, Mage Armor, Unseen Servant, Find Familiar, Floating Disk
「Ritualist」: You can cast any spell in your spellbook that has the ritual tag as a ritual. You don’t need to prepare these spells, but you must read from the spellbook when casting them this way.
「Arcane Recollection」: You learn to recover magical energy by studying your spellbook.
After completing a short rest, recover some spent mana, up to half of the total, once per day.
‘It feels like experiencing a brief simulated life.’ He sighed.
In the dream, the spells he chose were exactly these, especially Find Familiar, which he had been longing for.
These spells have no offensive ones, but they are all very practical.
「Blade Ward」 is a School of Divination cantrip; after casting, receive a moment of magical Insight guidance to make one weapon attack. The attack uses Casting Attribute for attack roll and damage roll; on hit, change damage type to Radiant Damage.
This cantrip compensates for his lack of Strength, ensuring he doesn’t miss in melee.
「Comprehend Languages」 is a First Ring Divination Spell that allows the caster to understand the literal meaning of sign language or text for one hour; an essential spell for travel.
「Mage Armor」 is also a First Ring Abjuration Spell, no concentration required; adds a layer of magical armor to an unarmored creature, Armor Class +3, base duration 8 hours.
「Find Familiar」 summons a magic pet, one of Celestial, Fey, or Fiend type. It has a telepathic link with the owner, can assist in combat and scouting, and can be sent to a pocket plane if necessary.
「Floating Disk」 creates a disk-shaped horizontal force field, hovering three feet off the ground, that can follow the caster, mainly for carrying objects.
Anse pulled up the Wizard character card, clicked on the class options, chose Time Magic for subclass, and experience in the experience pool flowed away rapidly.
【Level Up: Level 4 Wizard!】
【You gain a new class feature: 「Scholar」】
【You gain Time Magic features: 「Time Alteration」, 「Presentiment」】
【You master two new feats, you can learn six new spells, three School of Evocation spells, and one cantrip】
‘So many spells!’
Wizards can learn two spells per level, six at level 3: two First Ring, four Second Ring, with a wide selection.
Spells differ in difficulty, form, and function; ring level doesn’t represent everything—there are no useless spells, only incompetent spellcasters.
Anse first checked the class features.
「Scholar」: In addition to learning spells, you have specialized research in one academic field. Choose one from the following skills: Arcana, History, Nature, or Religion. You gain expertise in the chosen skill.
He didn’t hesitate and decisively chose Arcana expertise.
Arcana refers to the professional’s mastery of spells, magical items, and plane knowledge, related to Intelligence, with wide applications.
Next are the two powerful Time Magic features.
「Time Alteration」: You have Insight into a bit of time’s Arcana, able to use predictable mystic energy to limitedly control the flow of time around a creature, including but not limited to acceleration, deceleration, stagnation, regression, twice per day.
For example, when a target creature makes an attack roll, attribute check, or saving throw, you can interfere with the time flow around it, affecting its reaction and action.
This feature is extremely powerful, downright overpowered.
Imagine in intense combat, the enemy clearly dodged a fatal strike, but Time Alteration regresses it by a fraction of a second—it’s hard to react to.
The same applies to spells, forcing the enemy to make another spell saving throw. It’s not about whether they can resist, but completely unpredictable; brain and body aren’t prepared.
However, 「Time Alteration」 has a small range and limited control over time flow, starting at just a fraction of a second.
「Presentiment」: You have far superior sensitivity to time than ordinary people and gain perception beyond the current timeline.
Your initiative roll gains a bonus equal to your Intelligence adjustment value, currently +5.
This is a passive ability, akin to instant precognition, meaning in combat, you always act first, also useful for guarding against ambushes.
Emphasizing striking first!
‘Controlling time, what kind of feeling is that…’ Anse fantasized.
This is just the beginning; Time Magic will grow stronger with Wizard levels and reveal extraordinary power at High-level Wizard stage.