Chapter 163: Brilliant Soul
After all the wounded had initially completed bone-setting and wound treatment, Anse then cast Extend Aura of Vitality.
A beam of white Spiritual Light spread out from his body as the center, forming a ring with a radius of over ten meters. He walked slowly through the crowd, and a faint glow appeared on the bodies of the wounded one after another, with wounds healing at a visible speed.
After two consecutive Aura of Vitality spells, he saved back everyone who still had a breath left.
Bursts of enthusiastic cheers erupted from the crowd, and many veterans pulled back from the brink of death couldn’t help covering their faces and crying. They had seen too many comrades dying from severe wounds, and that kind of despair and helplessness could only be understood by those who had experienced it.
Post-battle handling has always been the biggest challenge testing the bottom line and financial resources of various organizations. Healing Potions are so expensive—how could they possibly be used on Commoners? Even being willing to spend money to treat them counts as having a conscience.
In most cases, the severely wounded can only be abandoned.
This is also why teams with Paladins always have high Morale. The prestige and status of Paladins are not unfounded.
Quentin quickly came to Anse’s side and asked, “There are over a hundred injured, most of them scratched or bitten by Werewolves. How should we handle it?”
The Werewolf Curse has a latency period, with varying cycles, but the full moon is the key point for the curse’s outbreak.
“Guards, Commoners, and Adventurers are to stay uniformly in the Headquarters, not allowed to go out temporarily, but family visits are permitted. For the others, let each handle their own.” Anse pondered and said.
The Commoners and Guards had the most injuries. The Jacqueline Knights, Filu Mercenary Group, and Verdant Courtyard had very few casualties—their individual Strength was stronger, and their small-scale Combat coordination was tacit.
“I’ll arrange it right away.” Quentin nodded. With Anse’s prestige, this wouldn’t be difficult.
“You and Councillor Graham work hard, first register the Adventurers’ contributions. Make sure to record them clearly today, have them sign to confirm, and come tomorrow to collect the Bounty.
Then statistically detail this battle’s casualties and losses, including those Commoners, and come up with a compensation and Pensions plan. Manage the Werewolf Corpses uniformly, prohibit others from contacting them…” Anse called him back again.
“Don’t worry, I’ve considered it all. You go rest; leave this to me.” Quentin looked at Anse’s face, feeling very gratified.
People fear comparison the most. Former President Stol never considered these things.
Moreover, after this battle, Anse and the Federation’s prestige would reach its peak, making it effortless to get things done without any hindrance.
“Good.” Anse patted his shoulder, feeling relieved in his heart.
Quentin was quite reliable in handling matters, so he didn’t need to worry much.
Looking around, the Verdant Courtyard people had set up large pots in the Headquarters Plaza and were brewing a kind of Herbal Medicine. The smell was very pungent. After cooling it slightly, they had the Guards deliver a bowl to everyone who was injured.
From those people’s expressions, the taste was probably not pleasant, and quite a few were dry-heaving even after finishing it.
“This is a potion to suppress the Werewolf Curse, mixed with belladonna—it’s poisonous. It’ll make you feel bad for the night after drinking, but it is effective…” Carissa came to Anse’s side and explained carefully.
Moreover, this Herbal Medicine only helps the body fight the curse if drunk within three hours of being bitten; after that, it’s useless.
“So the effect is uncertain, and observation is still needed.” Anse asked.
“Yes.” Carissa sighed.
“You’ve worked hard. If you need anything, communicate directly with Quentin. Tomorrow’s announcement will include you—mind?” Anse smiled.
“Thank you, President Anse.” Carissa smiled, her eyes narrowing.
After this battle, Verdant Courtyard’s reputation would definitely improve greatly.
On the other side, the Filu Mercenary Group was withdrawing. Leader Makaria waved casually at Anse and left. The battle report comes out tomorrow; now wasn’t the time to discuss Remuneration.
The Jacqueline Knights had also finished reorganizing and were on standby. Illyas sat on the Flying Carpet, silently watching Anse, clearly waiting for him.
Anse quickly came to her side and glanced at the four Knight corpses on the stretchers nearby, sighing inwardly.
“You go back first. I’ll stay here tonight in case of accidents.”
Illyas seemed to have guessed it already. She stretched out her index finger, poked his chin, and warned, “That Druid is wild—stay away from her.”
“You’re overthinking it.” Anse smiled helplessly. He really didn’t have any weird fetishes.
Illyas smiled without speaking, waved her hand, and left with the Knights, gradually disappearing into the night.
Anse patrolled once, confirmed everything was normal, then took Salian, Colin, and Finn back to the President’s lounge. The three teleported back to Hollewen together.
Giant Tail and Kalenno were still busy; they had official positions and were temporarily staying in the Federation Dormitory.
Their injuries weren’t severe, but the battle process was quite thrilling. Everyone was exhausted.
The Captains and Vice Captains of every team faced the greatest pressure. If they couldn’t hold up, the Warriors under them would suffer.
Anse returned alone to the top floor, lay on the bed, and felt exceptionally at ease.
This battle today was with calculation against no preparation, thrilling but safe, fought very refreshingly—especially the moment that arrogant Werewolf Leader fell, it was utterly satisfying, giving him a feeling of sublimation.
He hadn’t asked the Treant for help and almost single-handedly used countless Magic Missiles to defeat the Challenge Rating 10 Werewolf, with achievement sense maxed out.
「Mana Control」 Usually unnoticeable, but crucial for Spellcasters—increases Mana upper limit, enhances Spellcasting stability and Spell damage.
Of course, he could only bully those Monsters that couldn’t fly for now.
Anse smiled, reined in his wandering thoughts, closed his eyes, and let his mind sink into his consciousness.
‘Prepare to Level Up.’
The Silver Twenty-sided Die hovered quietly, with the seventh symbol fully lit, and the eighth symbol half-lit.
‘Double blessing.’
Due to his recent overly leisurely life, the die’s lighting speed was unexpectedly slower than Leveling Up, just catching up together.
He thought for a moment and decided to check the new Adventure Trait first. If the new trait related to Level Up, he wouldn’t lose out.
His consciousness touched the Twenty-sided Die, and Memory fragments surfaced in his mind one by one: Jungle Combat, slaughtering the Black Dragon, blasting the Mind Flayer, Werewolf battle…
Moments later, the symbol turned into a shifting mass of Brilliant Radiance.
Ding—
【You have obtained Adventure Trait: Brilliant Soul】
【Brilliant Soul】: The Soul is the essence of a Creature’s existence, the core carrying consciousness and energy, determining the individual’s uniqueness and ability upper limit.
When any of your Attributes breaks through to extraordinary, it will trigger the Soul Sublimation effect, feeding back to the Soul, making it stronger and blooming with dazzling extraordinary brilliance.
「Calm Mind」: A resilient Soul grants you extraordinary Resistance, immune to Charm and Panic Status.
「Brilliant Radiance」: Attunement is also a soul-based mental connection and Trait Resonance. Each Soul Sublimation increases Magical Item Attunement Quantity by +1.
Note: Brilliant Soul may attract the coveting of Devils.
Anse rubbed his chin, pondering for a while: ‘The Soul’s effects shouldn’t be just this, right?’
He didn’t understand Souls, but since the Soul is the essence of a Creature’s existence, a strong Soul should make everything stronger.
‘Maybe there are hidden benefits not explicitly stated.’
「Calm Mind」’s effect is equivalent to the Second Ring Enchantment Spell of the same name; immunity to Charm and Panic is a significant boost.
「Brilliant Radiance」 enhances Soul capacity. Calculated by the six major Attributes, Attunement Quantity +6, totaling 9 pieces. Wearing full Magical Items, armed to the teeth, greatly boosts Combat and survival.
But maxing out all six Attributes is not easy.
The effects are great, but these two Traits haven’t triggered yet, because he has no extraordinary Attributes.