Ultra Mage: The Weave Crashed Again at the Start – Chapter 164

Extraordinary Domain

Chapter 164: Extraordinary Domain

‘It seems I need to choose a good Feat, or directly increase Attributes.’

Anse pondered for a moment, brought up the Character Card, and touched the Class option:

Level Up Sorcerer Level or choose a new Class.

‘Level Up Sorcerer Level.’

【Level Up: 8th-Level Sorcerer!】

【Your True Dragon Power has been enhanced, Gold Dragon Power +1, Silver Dragon Power +1】

【You have mastered a New Feat】

【You can learn a New Spell, an Evocation School Spell, and a Metamagic Ability】

The Level Up notifications are few; the enhancement to 8th level isn’t much, with no Class Feature or Subclass Feature, but fortunately there’s a New Feat and two points of True Dragon Power.

The True Dragon Power cap in the Young Dragon Stage is 20; it can’t be added to Charisma, so he continues to increase Intelligence to 18 points, getting closer to Multiclassing into an Intelligence-based Class.

The best New Feat would be one that increases Attributes, but General Feats’ Attribute growth caps at Mortal Peak and can’t break 20, including standard Attribute Score Increases.

Legendary Boon Feats can’t be learned either, which is a bit awkward.

He carefully scrolled through the Feat list, skipping General Feats and Fighting Style Feats, ignoring the grayed-out Dragon Mark Feats and Legendary Boon Feats, and fixed his gaze on a glowing unique Feat.

【Dragon Race Attribute Increase】: Race Feat.

Your Dragon Bloodline potential awakens, realizing part of your Talent; choose an Attribute +1, cap 30.

This Feat is straightforward—it’s an Attribute Score Increase—but unlike standard Attribute Score Increases, it only adds one point per time, but with a higher cap.

20 Attribute points is Mortal Peak, but he is an Exotic Metal Dragon; theoretically, he can realize Dragon Race Talent through training, hence this Feat’s existence.

‘Only +1 each time? A bit of a loss; will there be some special change above 20?’

He thought for a moment and decided to give it a try.

Increasing Attributes is inevitable; his Feats are sufficient for now, so better to break through and see, and it can also activate a new Adventure Trait 【Brilliant Soul】.

After confirming the Feat, he began selecting Spells.

There aren’t many Fourth-Circle Evocation Spells; he ultimately chose Wall of Fire.

「Wall of Fire」: Fourth-Circle, Evocation School Spell.

Base Casting Distance: 120 feet(36 meters)

Duration: Concentration, 1 minute

You create a Wall of Fire on a solid surface within Casting Distance, freely adjustable in shape, opaque.

It can be a straight Wall of Fire 60 feet(18 meters) long, 20 feet(6 meters) high, and 1 foot(0.3 meters) thick, or a ring-shaped or curved Wall of Fire.

When the Wall of Fire appears, any Creature in its Area within 10 feet(3 meters) must make a Dexterity Saving Throw. On a failure, it takes 5d8(5-40) Fire Damage. On a success, half damage.

When casting this Spell, you can adjust the Wall of Fire’s burn direction; damage range 10 feet, any Creature entering or failing to leave the Area in time continues to take 5d8 Fire Damage.

The other side of the Wall of Fire does no damage.

Wall of Fire seems a bit clunky, but it’s very useful in specific scenarios, and the range isn’t small.

For example, against bulky or immobile enemies, he can completely surround them with the Wall of Fire for a few loops and burn inward, forcibly cremating them.

Many uses, all depending on personal development.

The remaining Fourth-Circle Spell was hard to choose: Misty Step, Greater Invisibility, Laurels of the Mind Lance, Dominate Beast…

Greater Invisibility’s base Duration is only one minute, lacking in practicality.

Laurels of the Mind Lance is rare Psychic Damage with auto-targeting, but Anse has plenty of attack Spells already and doesn’t lack this one.

After thinking for a bit, he chose 「Misty Step」.

This is a Fourth-Circle School of Conjuration Spell with a base Casting Distance of 500 feet(150 meters); the effect is to Teleport yourself and one willing Creature to a location within Casting Distance.

Crucially, you don’t need to see the destination; an imagined location or one described by distance and direction works, like 300 feet northwest at 45 degrees.

However, if the destination is occupied by another Creature or object, you and your carried Creature will be pushed away by space, taking 4d6(4-24) Force Damage, and the Teleport fails.

With Anse’s physical strength, failing once or twice doesn’t matter much; it’s extremely practical for chasing or escaping.

The final Metamagic Ability had no choice, as he only had one Metamagic Ability left unmastered.

「Cautious Spell」: When you cast a Spell that forces other Creatures to make a Saving Throw, you can influence the Spell’s effect to exempt certain Creatures from the Spell’s harm.

Spend 1 Spell Point, and choose a number of Creatures up to your Charisma Modifier(at least 1).

The chosen Creatures automatically succeed on the Spell’s Saving Throw. If the Spell still deals half damage on a successful Saving Throw, these Creatures take no damage.

At just 8th level, he has mastered all ten Metamagic Abilities, fully deserving the title of Super Magic Master.

【Feat: Dragon Race Attribute Increase(Charisma +1), Spells: Misty Step, Wall of Fire, Intelligence: +2, Metamagic: Cautious Spell, confirm?】

“Confirm!”

The calm Hollewen suddenly stirred with wind, growing stronger, swirling and howling around the Black Tower’s summit, Mana gathering into a funnel-shaped Mana vortex.

Then, vast Mana poured from the tower top into the Black Tower, enveloping Anse’s body and Teleporting him into the Astrolabe Track Formation.

The spherical Formation, like a Starry Sky, bloomed with rays of starlight, weaving a mysterious astrological chart over Anse’s body; Mana resonated, rippling with rainbow halos.

Anse felt nothing, completely immersed in his Soul’s transformation; for the first time in his life, he saw his Soul body surrounded by countless starlights—like a universe, layered and structured, not chaotic.

At one moment, a brilliant Spiritual Light was born at the center, spreading outward, soon illuminating the entire Soul—not gorgeously radiant, but dazzlingly bright.

Anse felt lightheaded, an indescribable ease and comfort.

After a long while, the Transmutation stopped; he awoke from his trance, a clear Spiritual Light flashing in his eyes.

‘This is Soul Sublimation; a sense of… transcendence and joy as if all life ideals are realized.’ He stretched lazily, utterly relaxed.

Starlight filled the surroundings; he observed for a moment but gained nothing, only knowing this Formation had just stabilized his Mana and protected against external interference.

‘Not sure what it’s guarding against? Devils, or perhaps prying powerhouses?’

He took a step, his figure reappearing in the top-level Room.

He brought up the Character Card; the data above had changed dramatically.

Life surged to 90, comparable to a Monster’s Constitution.

Mana reached 95, with greater endurance; if only throwing Magic Missiles, he could cast eighty or ninety times, enough to beat the Werewolf Leader into pulp.

Intelligence rose to 18, thinking sharper, with clear improvements in Memory, Comprehension, logical reasoning, and spatial imagination.

If taking Wizard, he’d be a bona fide genius template.

The biggest change was Charisma, breaking Mortal limits to 21 points—Extraordinary Domain!

The specific changes were unclear, but he could feel Mana obedient and responsive, casting with a mere thought, very easy.

This change was far greater than before.

‘I’ll study it slowly.’

His mind focused on the Character Card:

「Experience Pool」: 10129

After Level Up, over ten thousand Experience remains—unprecedented wealth.

Current Experience is 34000/48000; only four thousand Experience short of Level Up, not far~

‘Werewolves… are pretty cute too.’

Ultra Mage: The Weave Crashed Again at the Start

Ultra Mage: The Weave Crashed Again at the Start

超魔术士:开局魔网又崩了
Score 9
Status: Ongoing Author: Released: 2025 Native Language: Chinese
【【DND】【Faerun】【Super Magic】【Adventure】 Anse unexpectedly transmigrated to Toril, and the Goddess of Magic has had an accident again and again! The Magical Plague has descended once more?! …… As the claws of the Underdark tear through the night of Baldur's Gate, the never-peaceful Faerun immediately erupts in clamor. But this is merely the beginning. …… Elements involved: DND, Magic Net, Dragonblood Sorcerer, Wizard, Level Up, Twenty-sided die, Baldur's Gate, Neverwinter, Underdark, Abyss, Nine Hells, Mount Celestia, Shadowfell, Feywild…

Options

not work with dark mode
Reset